A downloadable asset pack

Buy Now$19.99 USD or more

Make your world breakable in one call.

ShatterKit is a complete runtime destruction suite for Godot 4 — seeded Voronoi fracture, progressive damage, structural collapse and a full effects layer. Pure GDScript, dependency-free, and everything you see is generated at runtime. No pre-baked models, no third-party assets.

destructible.take_hit(point, direction, energy)

That single call layers dust → dents → carved holes → full Voronoi shatter, with solid capped shards that collide as their exact convex hulls.

Why it holds up under a close look

  • Real fracture, not swapped models. Seeded Voronoi cells with solid capped interiors — cut a piece open and there is material inside, not a hollow shell.
  • Structures that fail properly. Anchor a building, shoot out a support, and the stress graph drops the orphaned island in a staggered cascade. Carved holes stay holes.
  • Physics-honest debris. Pieces hold their shape as they fall, break where they land into real fragments of themselves, and pass momentum down the chain.
  • Budgeted for shipping. 48 physics chunks plus a 2048-shard MultiMesh cosmetic pool, so it runs on mobile.
  • Deterministic. Every fracture is seeded and quantized — replays and lockstep netcode produce bit-identical wrecks.

And it doesn't just break — it looks broken

The full effects layer ships with the kit, as one static, fire-and-forget class:

  • Layered explosions — flash, HDR fireball, smoke column, velocity-stretched sparks
  • Exponential shockwave rings and procedural ground cracks with a synced debris-lift wave
  • Mushroom clouds, lit turbulent smoke, staged crumble dust
  • Anime staging beats: anticipation, hit-stop, slow-motion
  • Elemental states — freeze, petrify, char and burn-away, pixel disintegration, ash
  • Forensic glass fracture (radial spokes crossed by concentric rings — real lance shards, not triangle confetti)
  • Standing fire, chain lightning, bullet-hole craters and sword plane cuts

A 36-effect showcase, included

The kit ships with an interactive showcase scene covering every public entry point. Click through all 36 effects, fire them where you aim, orbit the stage, slow time down or freeze a frame. It runs auto-playing or hands-on, and it is the same code you will call in your own game — open any effect and read exactly how it was done.

Documentation that respects your time

  • TUTORIAL.md — five minutes to your first shatter, then wiring your own damage system, buildings that crumble, budgets and troubleshooting.
  • EFFECTS_GUIDE.md — every effect: signature, copy-paste snippet, tuning table, and the two laws that keep it looking real.
  • AGENTS.md — point Claude Code or Cursor at this file and your AI assistant integrates the kit correctly, first try.
  • PROVENANCE.md — every line written for this kit. No gathered code.

Specs

  • Godot 4.7+  ·  pure GDScript  ·  no dependencies, no external assets
  • Drop addons/shatterkit into your project and go — nothing to compile, no build step
  • Deterministic event spine with a flag-gated loopback net layer
  • Bake pipeline: in-engine baker plus a Blender Cell Fracture bridge
  • Headless acceptance suites you can run yourself

License & support

Use it in unlimited commercial projects, forever, with no royalties. Free 1.x updates. No DRM, no activation — and if the kit is ever discontinued, the last version relicenses to MIT. The only thing you can't do is resell the kit itself.

Questions or issues: support@rippaxlabs.com

Current version 1.0.1 — see CHANGELOG.md in the package for the full history.

Purchase

Buy Now$19.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

shatterkit_v1.0.1.zip 165 kB

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